Girl Scouts M20S

Historic Birthing Pod - This deck REALLY slaps

2020.06.07 20:37 orudein Historic Birthing Pod - This deck REALLY slaps

I'm running it through historic ranked and I'm in silver tier rn. It's super fun to play and combo off with, but could definitely be refined more. I'm F2P, so some better cards could probably make appearances, but here's what I've got so far. Only negative is opponents tend to concede instead of letting you play it out. Also the deck is essentially a pile of ramp and good creatures, so it can win without the combo, but that's really not where you want to be.
2 Prime Speaker Vannifar (RNA) 195
2 Forest (THB) 287
1 Ironscale Hydra (THB) 296
2 Uro, Titan of Nature's Wrath (THB) 229
4 Neoform (WAR) 206
3 Hyrax Tower Scout (THB) 173
1 Kiora, Behemoth Beckoner (WAR) 232
1 Massacre Girl (WAR) 99
3 Island (THB) 281
1 Watery Grave (GRN) 259
1 Dungeon Geists (M20) 57
1 Lotleth Giant (GRN) 74
2 Izoni, Thousand-Eyed (GRN) 180
1 Meteor Golem (M19) 241
3 Corridor Monitor (ELD) 41
2 Wall of Runes (WAR) 75
1 Thrashing Brontodon (M20) 197
1 Silhana Wayfinder (RNA) 141
4 Overgrown Tomb (GRN) 253
2 Breeding Pool (RNA) 246
1 End-Raze Forerunners (RNA) 124
1 Cacophodon (RIX) 123
2 Incubation // Incongruity (RNA) 226
2 Temple of Mystery (M20) 255
4 Llanowar Elves (DAR) 168
1 Skeleton Archer (M19) 118
1 Fiend Artisan (IKO) 220
1 Vivien, Monsters' Advocate (IKO) 175
1 Cavalier of Night (M20) 94
1 Nightmare Shepherd (THB) 108
2 Drowned Catacomb (XLN) 253
3 Woodland Cemetery (DAR) 248
2 Hinterland Harbor (DAR) 240
submitted by orudein to MtGHistoric [link] [comments]

2020.03.19 16:13 stoicmtg [Historic] Blood for Bones - The Real Deal

Hi everyone,
I have no qualifications for posting this write-up, but nonetheless I have a super sweet deck for y'all today - Sultai Blood for Bones:

Deck 4 Agent of Treachery (M20) 43 4 Overgrown Tomb (GRN) 253 1 Swamp (ELD) 258 4 Stitcher's Supplier (M19) 121 4 Glowspore Shaman (GRN) 173 2 Search for Azcanta (XLN) 74 4 Watery Grave (GRN) 259 3 Tamiyo, Collector of Tales (WAR) 220 4 Blood for Bones (M20) 89 2 Thassa, Deep-Dwelling (THB) 71 4 Drowned Catacomb (XLN) 253 4 Tomebound Lich (M20) 219 2 Connive // Concoct (GRN) 222 4 Breeding Pool (RNA) 246 3 Hinterland Harbor (DAR) 240 4 Woodland Cemetery (DAR) 248 1 Yarok, the Desecrated (M20) 220 4 Uro, Titan of Nature's Wrath (THB) 229 2 Massacre Girl (WAR) 99 Sideboard 2 Aether Gust (M20) 42 3 Mystical Dispute (ELD) 58 2 Legion's End (M20) 106 2 Ashiok, Dream Render (WAR) 228 1 Massacre Girl (WAR) 99 1 Assassin's Trophy (GRN) 152 2 Maelstrom Pulse (ARB) 92 2 Hostage Taker (XLN) 223 
The basic idea here is to put Agent of Treachery / Massacre Girl into the graveyard so that we can cheat them into play with Blood for Bones or Connive. We're also happy to see Uro hit the graveyard since there are several outlets fueling card count in the yard, making it easy to escape Uro on turn 4. We have enough creatures to gum up the board against aggro - along with Uro to provide some necessary lifegain. We have a fuckton of inevitability with quite a few "must counter" threats against control. Combo presents some issues as it is often difficult to get our game plan rolling before they hit their stride - but the sideboard helps us to a degree. I'll take some time to address card selection because we do have quite a few options available to us for a shell like this.
Agent of Treachery - big stealy boy with an upside if you retain control of multiple stolen permanents. It's clear why this card is present.
Stitcher's Supplier - 3 in the yard and then 3 more in the yard. Best turn 1 play available in the format for a deck like ours. Take a risk and sac it with Blood for Bones when there's no good target in the yard. 99% guaranteed to see an Agent, scouts honor.
Glowspore Shaman - 3 in the yard and a decent body. The land fixing is also more relevant than I gave this card credit for initially.
Search for Azcanta - it's not hard to flip this shit because of all the GY filling, and it helps us find blood for bones/connive if we need. 2 seems like the correct number, but there's some room for debate here IMO.
Tamiyo, Collector of Tales - Again, more cards in the yard. Helps us find our BfB/Connive/Whatever and also brings cards back to our hand from the GY. Clear include, but I'm not 100% sure we need 3.
Blood for Bones - Coup de grĂ¢ce. One creature to the battlefield and another to your hand. Reanimating Agent and putting Thassa into your hand feels great.
Thassa, Deep-Dwelling - Bounce our ETB creatures to further fill the yard or Agent/Massacre Girl for their effects. Tap down opponents creatures is semi-relevant, I've noticed it's most impactful in dealing with Dream Trawler in the control matchup.
Tomebound Lich - Loots so we can get rid of cards in hand that should be in our GY. Deathtouch & Lifelink on a 1/3 body feels nice in the aggro matchup as well.
Connive // Concoct - Blood for Bones 5-6, but it's nice that we don't need to sac a creature. There's room for debate on the number, but 2 has felt solid.
Yarok, the Desecrated - one-of-fun-of. Doubles all our ETB and might be win-more but fuck it this dude is tite.
Uro, Titan of Nature's Wrath - Ramps, gains life, and draws. We can easily escape this dude. I'd put in more copies if Wizards would let me.
Massacre Girl -Helps our aggro match up a bit. I think we can move her to the SB if we're not seeing much aggro, but for now she stays.
Aether Gust - fuck gruul.
Mystical Dispute - fuck blue
Legion's End - good to have in the aggro match up, and can help a little with Kethis if we're able to hit an excavator.
Ashiok, Dream Render - Gotta have something to address the graveyard. Also stops searching for field of ruin decks.
Assassin's Trophy - gotta love "destroy target permanent." this slot has been flexed a bit, so don't feel like you need a trophy here.
Maelstrom Pulse - Solid include to help us deal with field and other problematic permanents.
Hostage Taker - This slot has also been flexed (used to have noxious grasp here), but I feel like Hostage Taker is worth exploring more in this shell. Helps us in aggro and midrange matchups.

Kethis Combo -
Control -
Gruul Aggro -
Mono Red -
Mono Blue -
Mono White -
Field of the Dead -

I know there are more decks in the meta, but these are the ones I see most often. Let me know if you've got questions for a specific match-up.
This is my first deck write-up, so please let me know what you think. I've had success with this deck at the Mythic level, and it's always fun to play. Suggestions are more than welcome :D
submitted by stoicmtg to spikes [link] [comments]